PO Box 1563
Maple Grove, MN  55311
mensclub@foxhollowgolf.net 
 

The Saturday "Classic" Match Play Event

EVENT DESCRIPTION
The Classic is four-ball match play tournament conducted throughout the season. The first week of this event will be qualifying for entrance into the match play bracket.  The qualifying score will be 2-man net best ball stroke play.  The size of the bracket (number of teams) will be determined by League Chairmen.  Seeding for teams advancing to match play will be based on the qualifying score.

EVENT ENTRY FEES
This event requires an additional entry fee per team payable in the golf shop.

HANDICAP ALLOWANCES
Handicap allowance FOR THE QUALIFYING ROUND is calculated by taking 90% of of the course handicap for the combination of nines being played.  If team members have a USGA handicap difference of more than eight strokes, then 80% of each player's course handicaps are to be used.

 
The above is per USGA handicap manual Sec 9-4(b)(ii).  

Handicap allowance FOR THE MATCHES is calculated based on the USGA Handicap systems Sec 9-4 (a) (iii) recommendation:  “Reduce the course handicaps of all four players by the course handicap of the player with the lowest handicap, who shall then play from scratch. Allow each of the other three players 100% of the difference.

HOW TO CONDUCT THE EVENT
In four-ball match play, two play their better ball against the better ball of two other players.  All 4 players play their own ball on each hole.  The lowest net score of the 2 players on each team is recorded as the team score for each hole.  The team having the lowest net score on a hole wins that hole.  The team winning the most holes during the round wins the match.  The net score for a hole is determined by subtracting any strokes that the player receives (based on handicap) from the players actual score.   

How do I know what holes I get strokes on? (Click Here).

SETTLING TIES
The method
to settle ties in stroke play qualifying is based on USGA Handicap sec 9-5 (b) recommendation:  Match the last nine holes.  If the teams have the same score for the last nine holes, then use the last six holes, if still tied use the last three holes.  If there is still no winner, then the last hole is used.

The method to settle ties in matches is to play extra holes at sudden death.  The first team to win a hole is the match winner.  Handicaps are applied as if an entire round were being played.  If extra holes cannot be played, then ask someone from the pro shop to administer a chip-off on the practice green.

DATES OF COMPETITION
The Qualifying Round MUST be played on the designated day.  Players are encouraged to play the matches on the designated day. 
Players should contact each other and sign up for a tee time that is suitable to all.  If players cannot play the match on the designated day, they may try to reschedule the date with their opponents.  The match MUST be played prior to the designated date for the next round of matches.  If the match cannot be rescheduled, the team unable to make the designated day shall forfeit the match.  The chairman may decide to conclude the match with a coin flip.

SCORECARD

At a minimum, score cards should contain:

-

 All Players Full names
-  All Players Local Numbers (please look this up to double check it)
-  Individual gross hole scores for all players for the entire round*
-  Winning Team should be clearly marked
   
* If one member of the 2-man team picks up before completing the hole because their partner has a better score, the player who picked up must record a reasonable estimate of the score they would have recorded had they completed the hole.  See USGA handicap manual section 4-1